controllers will be automatically detected and assigned to 1P or 2P
press ESCAPE to reset the round at any time
press START or ESCAPE to roll a new map on the main menu
press F10 to toggle fullscreen
destroy your opponent's tower, then KO the opponent before they rebuild it
KO the opponent, and destroy their tower before they respawn
buy a crown from the shop and carry it home
protect your tower at all costs!
remember, if you are KOed while your tower is destroyed, you lose!
your tower will heal you and itself when you are near it.
your tower will shoot cannonballs at nearby enemies, but only while you are not KOed!
if your tower is destroyed, you may rebuild it for 40 wood and 20 stones.
level up your tower for 10 wood and 10 stones, multiplied by the current tower level. (ex: level 2 -> 3 costs 20 wood and 20 stones)
each tower level up adds +5 HP, +1 cannonball damage, additional creeps to each wave (max 4), and faster wave spawns.
both players have a flag located at their home. if your opponent captures your flag, they gain 25 gold and 25 XP.
you can claim gold nuggets for gold and XP by taking them to your home, as long as your flag has not been taken or captured.
LARGE CAVE = LARGE NUGGET
large speed penalty while carrying, take to home for 25 gold and 25 XP, a new large nugget will spawn only if no other large nugget exists
SMALL CAVE = SMALL NUGGET
minor speed penalty while carrying, take to home for 10 gold and 10 XP, new small nuggets will spawn if nothing is near the cave...
use an attack on the books in your corner of the screen to level up the corresponding stat.
a level up costs 10xp multiplied by the current stat level
(ex: level 1 -> 2 costs 10xp, level 2 -> 3 costs 20xp, etc)
you may gain XP many ways:
attack level adds: +1 damage, attack cooldown reduced
defense level adds: +1 HP, reduced knockback
speed level adds: walk speed increase, dash cooldown reduced
bank errors in your favor!
dispenses a steady stream of gold coins throughout the round.
take advantage of the merchant's fluctuating deals to exchange your materials and gold.
use an attack on the hut to complete a transaction.
use the tunnel to travel to the other side of the map instantly.
when hired, follows you and shoots bullets at nearby enemies and towers until KOed.
25 HP. when defeated will drop meat, memorials, and/or nuggets, and the player to deliver the final blow will gain 25 XP.
|(30 gold, increases by 5 every use) - call a bomb strike from the heavens|
|(10 gold, increases by 10 every use) - restore yourself and nature to a lush state|
use your attack on the item to buy it for the listed price.
|+1 attack level|
|+1 defense level|
|+1 speed level|
|+1 attack, +1 defense, and +1 speed level|
|tree HP reduced (3 -> 1)|
|stone HP reduced (10 -> 5)|
|knockback is reduced|
|lava damage is nullified|
|able to throw all items, faster when carrying, can carry items through tunnel|
|won't be targeted by creeps or tower, is removed on KO|
|gain float, no collision with obstacles, increased knockback and reduced deceleration|
|attack projectiles to reverse their intention|
|releases a cannonball on every dash|
|fuse starts after being thrown or dropped|
|leave the area after throwing to arm it, explodes if a player enters its radius|
|carry to home to win the round instantly|
|heals in a radius for a short period, then rots and becomes a damage radius.|
(dropped when Lord Goblin is defeated)
|carry for 2 secs to activate. if KOed while active, health is restored to max|
and item is removed. item expires if not triggered after a period of time.
(dropped when Lord Goblin is defeated)
|larger attack hitbox, +1 damage|
|very slow windup, large hitbox, 2x damage|
|requires 1 gold per shot, 2x damage|
|increased dash speed, body has hitbox while dashing|
|jump instead of dash, no collision with walls and invincible while in air|
|instantly teleport a distance away|