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a 1v1 arcade RTS/MOBA-lite

version 0.1 - "Official Leak Edition"

[download] or play in browser


CONTROLS

controllers will be automatically detected and assigned to 1P or 2P

PLAYER 1 KEYBOARD CONTROLS
Movement - WASD
Attack - Spacebar
Dash - F
PLAYER 2 KEYBOARD CONTROLS
Movement - Arrow Keys or IJKL
Attack - Enter
Dash - Shift

press ESCAPE to reset the round at any time

press START or ESCAPE to roll a new map on the main menu

press F10 to toggle fullscreen


· · ·

HOW TO WIN

destroy your opponent's tower, then KO the opponent before they rebuild it

  or

KO the opponent, and destroy their tower before they respawn

  or

buy a crown from the shop and carry it home


· · ·

TOWER

protect your tower at all costs!

remember, if you are KOed while your tower is destroyed, you lose!

your tower will heal you and itself when you are near it.

your tower will shoot cannonballs at nearby enemies, but only while you are not KOed!

if your tower is destroyed, you may rebuild it for 40 wood and 20 stones.

level up your tower for 10 wood and 10 stones, multiplied by the current tower level. (ex: level 2 -> 3 costs 20 wood and 20 stones)

each tower level up adds +5 HP, +1 cannonball damage, additional creeps to each wave (max 4), and faster wave spawns.


· · ·

HOME

  

both players have a flag located at their home. if your opponent captures your flag, they gain 25 gold and 25 XP.

you can claim gold nuggets for gold and XP by taking them to your home, as long as your flag has not been taken or captured.

COLLECTION ITEMS:

LARGE CAVE = LARGE NUGGET
  
large speed penalty while carrying, take to home for 25 gold and 25 XP, a new large nugget will spawn only if no other large nugget exists

SMALL CAVE = SMALL NUGGET
  
minor speed penalty while carrying, take to home for 10 gold and 10 XP, new small nuggets will spawn if nothing is near the cave...


· · ·

LEVEL UP

    

use an attack on the books in your corner of the screen to level up the corresponding stat.

a level up costs 10xp multiplied by the current stat level
(ex: level 1 -> 2 costs 10xp, level 2 -> 3 costs 20xp, etc)

you may gain XP many ways:

attack level adds: +1 damage, attack cooldown reduced

defense level adds: +1 HP, reduced knockback

speed level adds: walk speed increase, dash cooldown reduced


· · ·

BANK

bank errors in your favor!

dispenses a steady stream of gold coins throughout the round.


· · ·

EXCHANGE HUT

take advantage of the merchant's fluctuating deals to exchange your materials and gold.

use an attack on the hut to complete a transaction.


· · ·

TUNNEL

use the tunnel to travel to the other side of the map instantly.


· · ·

HIRED GOON

when hired, follows you and shoots bullets at nearby enemies and towers until KOed.


· · ·

LORD GOBLIN

25 HP. when defeated will drop meat, memorials, and/or nuggets, and the player to deliver the final blow will gain 25 XP.


· · ·

SPELLS

METEOR
(30 gold, increases by 5 every use) - call a bomb strike from the heavens

REGROWTH
(10 gold, increases by 10 every use) - restore yourself and nature to a lush state


· · ·

ITEM SHOP


use your attack on the item to buy it for the listed price.


PASSIVE ITEMS

ATTACK BOOK
+1 attack level

DEFENSE BOOK
+1 defense level

SPEED BOOK
+1 speed level

ANCIENT BOOK
+1 attack, +1 defense, and +1 speed level

HATCHET
tree HP reduced (3 -> 1)

PICKAXE
stone HP reduced (10 -> 5)

ANCHOR
knockback is reduced

LAVA BOOTS
lava damage is nullified

GLOVE
able to throw all items, faster when carrying, can carry items through tunnel

DISGUISE
won't be targeted by creeps or tower, is removed on KO

MUSHROOM
gain float, no collision with obstacles, increased knockback and reduced deceleration

HOOK
attack projectiles to reverse their intention

CANNONSHOES
releases a cannonball on every dash


HELD ITEMS

BOMB
fuse starts after being thrown or dropped

PROXIMITY MINE
leave the area after throwing to arm it, explodes if a player enters its radius

CROWN
carry to home to win the round instantly

MEAT
heals in a radius for a short period, then rots and becomes a damage radius.
(dropped when Lord Goblin is defeated)

MEMORIAL
carry for 2 secs to activate. if KOed while active, health is restored to max
and item is removed. item expires if not triggered after a period of time.
(dropped when Lord Goblin is defeated)


ATTACK UPGRADES

GOLD SWORD
larger attack hitbox, +1 damage

HAMMER
very slow windup, large hitbox, 2x damage

SPELLBOOK
shoot fireballs

COIN CANNON
requires 1 gold per shot, 2x damage


DASH UPGRADES

GOLD SHOES
increased dash speed, body has hitbox while dashing

JUMP SHOES
jump instead of dash, no collision with walls and invincible while in air

BLINK OCTOPUS
instantly teleport a distance away




· · ·

NOTES





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